		<hkobject name="#0052" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="9">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>WardBreak</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>blockStart</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>ActivateBlockLate_Z</hkcstring>
				<hkcstring>ActivateBlockEarly_Z</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="9">
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>staggerDirection</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>bHasPerkQuickRecovery_Z</hkcstring>
				<hkcstring>bStagModAct_Z</hkcstring>
				<hkcstring>iStartBone_Z</hkcstring>
				<hkcstring>iEndBone_Z</hkcstring>
				<hkcstring>fHeading_Z</hkcstring>
				<hkcstring>fPitch_Z</hkcstring>
				<hkcstring>iWantBlock</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
